2/9/2024 0 Comments Current hearthstone meta decksIt wasn’t really unexpected if you followed my ramblings in those weekly posts (I noted that the release schedule points towards an early expansion release a while now), but it’s good to finally have a specific date. So if I had to guess, I would say that the nerfs will be announced on August 22 and drop on August 24 (they’ve been doing this thing recently where they announced nerfs on Tuesday and then drop patch notes + update on Thursday).īelow is a full list of the Legend decks from last week, sorted by the highest placement.A new expansion has been officially announced – it will drop in just a bit over 3 weeks, on November 14. Probably not – they did some emergency nerfs before big tournaments before, but they usually tend to wait for the week after. I also wonder if they will decide to push the nerfs before tournament. I wonder how the tournament meta will look, given how rare official tournaments are after the esports downsizing. We also have Masters Tour Summer Championship happening next weekend, so maybe competing players are keeping some spicy decks to themselves. That’s why I expect the biggest offenders to be nerfed soon. And Blizzard has a tendendcy to nerf those polarizing, combo-oriented decks – most of those haven’t survived for longer than a few weeks before. While I’m enjoying it (we didn’t have such meta in a long time), I see that a lot of players aren’t. A lot of the games end prematurely, with one player not having a chance to do much. We have a lot of explosive decks – either OTKs (Rainbow Mage, Nature Shaman) or massive midgame board swing combos (Treant Druid, Control Warlock). It also hurts Mages a bit, but probably not to the same extent (vs Mages you play it more like a tempo move, to disrupt their mid game, rather than trying to counter their combo as it’s not telegraphed as much as Shaman’s).Īnyway, it’s clear that this meta is not for everyone. ![]() It doesn’t mean that they can’t sometimes OTK past it, or stall for one more turn, but it’s a great counter. When you see Shamans play Flash of Lightning, you just counter it with Speaker Stomper and their combo is ruined. It seems that Shamans might now be the stronger of the two – however, a lot of the decks started teching in Speaker Stomper, which is a great card against the combo. Mage’s win rate has dropped by like 1.5% after the nerf, which is A LOT. The card is still strong, of course, but it’s way more awkward to use now, it’s harder to fit it into your turn while doing something else, and you sometimes encounter situations where you draw it but no longer have mana to play it (but you could play the pre-nerf version). In fact, Mages were contending for the top spot before the nerfs, but… I don’t want to be all like “I told you so”, but I told A LOT of people on social media that Solid Alibi nerf from 2 to 3 is going to hurt the class quite a lot. I wouldn’t put on the same level as Hunters, but they are pretty close in the right circumstances. Oh, and they’re WAY more popular than their win rate suggests – maybe not at lower ranks, but in Legend they’re the 2nd and 3rd most popular decks right now after Hound Hunter (but Treant Druid might soon pass them over as it’s been steadily climbing). Of course, numbers aren’t everything – both Rainbow Mage and Nature Shaman technically sit around 50% win rate, but I would say that they have the potential to be higher than that. That’s the current “Tier 2” (would be mostly Tier 3 if not for the fact that Hunters get their own Tier). Then we have the rest of the meta again a few % below – around 49-51%. While it crumbles under the early pressure, if it survive until Turn 6-7, combining both options of Drum Circle is incredibly powerful. ![]() I played it a bit and it feels really strong. Treant Druids in particular are gaining momentum – people caught onto the build just a few days ago and it’s one of the most popular and highest win rate decks in the game right now. I would put them in “Tier 1” if Hunters are Tier 0. Then we have a few decks in the 52-54% range – Pure Paladin, Treant Druid, Mech Rogues, Control Warlock. Both of them are basically Tier 0 material. Secret Hunter is just a bit below it, at 55.5%. Hound Hunter is now sitting at ~57% win rate in Diamond-Legend. While I’m enjoying the current meta, some decks – Hunters in particular – are really out of control. Welcome to the first deck roundup of TITANS expansion! It’s been out for nearly 2 weeks now, and we already had a minor balance patch, although I would expect another one soon.
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